Tuesday, August 1, 2023

Dungeon Monster 5: Emu

 

In the vast network of Dungeons in the Asciiverse, the Emu is a surprisingly well-known sight, roaming the digital passageways with grace and determination. Resembling its real-world counterpart, the Asciiverse's Emu is known for its keen sight; the Emu can spot potential dangers from afar, making it an excellent sentinel and companion for those navigating the untamed territories of the digital realm. Agile and swift, the Emu employs powerful kicks and pecks to fend off potential threats. While not necessarily an aggressive creature, the Emu's territorial nature can lead to confrontations with intruders encroaching on its domain.


Emu
Medium beast, unaligned

Armor Class
11
Hit Points 42 (5d10 + 15)
Speed 50 ft.

Fortitude 16 (+3), Observation 10 (+0), Reflexes 14 (+2), Might 18 (+4), Acumen 2 (-4), Transcendence 6 (-2)

Skills Perception +2
Senses passive Perception 12
Languages -
Challenge 1/2 (100 XP)

Keen Sight. The Emu has advantage on Observation (Perception) checks that rely on sight.

Actions
Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.

Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage.

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