Sunday, July 30, 2023

Dungeon Monster 2: Bat

 
In the Dungeons of the Asciiverse, bats are vital components of the ecosystem. Their ability to navigate the dark and twisting passages with echolocation allows them to evade predators and locate small bits of active code. Observant adventurers may take note of their presence, as bats' sensitive ears often detect faint sounds or disturbances, alerting them to potential dangers or secrets concealed in the digital darkness. Occasionally, bats can serve as a warning system for incoming threats or reveal hidden alcoves or passages that might otherwise go unnoticed.

Bat 

Small beast, unaligned

Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 5 ft., fly 30 ft.

Attribute    Score
FOR            8 (-1)
OBS           14 (+2)
REF           16 (+3)
MGT            2 (-4)
ACU            2 (-4)
TRA            6 (-2)

Skills Perception +4
Senses blindsight 60 ft., passive Perception 14
Languages -
Challenge 0 (10 XP)

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Observation(Perception) checks that rely on hearing.

Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

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